It had a few simple roles, like harvesters and haulers, and didn’t have much in the way of collective or inter-creep organization.
SCREEPS TYPESCRIPT CODE
I stopped playing the game for a few months over the last summer, but I was recently surprised to find my code was still running like a well-oiled machine on the public servers, so I decided to pick the game back up again. Since I started playing the game – exactly 11 months ago as of today – I’ve created a Screeps AI, with some ~50,000 additions to the GitHub repository, which I dubbed Overmind (much of the code is vaguely Starcraft-themed). The units run in real-time even when you aren’t actively playing the game, and the game progresses on the scale of weeks or months, so the more you can automate, the better. However, unlike most RTS games, you cannot actively control your units you must instead write code to govern their behavior using JavaScript (or a transpiled language). Like most RTS games, the core objective of Screeps is to expand your territory and defend against other players. (If you didn’t know me in early 2017, it’s probably because I was hiding in my room programming.) If you knew me in early 2017, you probably knew I became entirely too invested writing an AI for the programming strategy game Screeps. Please follow the community guidelines and message before you attack other players. While you are trying out new things change the pace and work with other players who are also working on fresh and early stage codebases. The main MMO world of screeps can seem too intimidating for many players.
SCREEPS TYPESCRIPT FREE
Steam version of the server worked, but doesn't let him connect due to Steam thinking it's running a game (why the 'server' is Steam locked is beyond me when free stand alones exist - asking people to buy another copy just to run their own server is dumb).